This is a different modelling tutorial than what you see on a regular basis. It is focused on my observations of the eye and in a topology that lets you make an eye that needs modest geometry but still allows to be effectively rigged and gives you an eye to which you can give a lot of expression thus it can make your model less of a geometry construction and more art. It is not about learning complex modelling techniques but to make an eye. This tutorial is software independent but you do need some basic skills so you do not get lost in you 3d app.